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# Data Types
## Constants
constants can be delared anywhere, convension to use all caps in const
need const keyword, not always eval at compile time
variables can only be assigned once (needs mut to assign more than once (need to be same type))
```rust
const SECONDS_PER_HOUR: i32 = 60 * 60;
```
## Variables
variables are immuatable by default
variables can be inferred but sometimes needs explicit typing
```rust
let foo = 5;
```
need to add mut keyword to enable rewriting, generally avoid unless actually used
```rust
let mut bar = 6;
```
# SHADOWING
#### Cannot have mutable shadows
allows for reuse of namespace instead of spaces_str and spaces_num
```rust
let spaces = " _ _ ";
let spaces = spaces.len();
// will output 5 instead of " _ _ " beacuse that is how long it is
// the shadow of spaces (first) wont be printed until the overshadow of spaces goes out of scope
println!("{spaces}"); // output: 5
```
not allowed shadow
```rust
let mut spaces = " _ _ ";
spaces = spaces.len();
```
cannot change type of variable once declared
# Primitive Data Types
## Scalars
### Integers
u is for usigned integers
i is for signed integers
number indicated how many bits it takes in memory
```rust
let z: i8; // takes up 8 bits, can store values from -128 to 127
let c: i16; // takes up 16 bits
let d: i32; // takes up 32 bits (default for integers)
let e: i64; // takes up 64 bits
let f: i128; // takes up 128 bits
let g: isize; // takes up x bits, depends on the system's architecture/cpu
let h: u8; // takes up 8 bits, unsigned version (only positive)
// can store values from 0 to 255
```
#### Integer Overflow
will reset to the lowest value ie i8 129 -> -126
```rust
let example_over_flow: i8 = 129;
```
behavor only in production mode
dev mode will cause a panic and error out/tell you
### Floats
better to use double point due to modern cpus where there is not much difference in speed
#### Single Point Float
takes up 32 bits
```rust
let a: f32 = 4.0;
```
#### Double Point Float
takes up 64 bits
```rust
let b: f64 = 2.01;
```
#### Integers Represented Differently
can represent values in hex, oct, bin or dec
can hover with rust-analyzer extension to see value in dec
##### Dec with Reading Aid
value stored 1000
_ used to make easier to read
```rust
let i = 1_000;
```
##### Hexidecimal
value stored 255
```rust
let j = 0xff;
```
##### Octal
value stored 63
```rust
let k = 0o77;
```
##### Binary
value stored 13
```rust
let l = 0b1101;
```
## Numeric Operators / Basic Math
Numbers for reference
```rust
let x: i16 = 8;
let y: i16 = 5;
```
### Addition
```rust
let sum = x + y; // result: 13
```
### Subtraction
```rust
let difference = x - y; //result: 3
```
### Multiplication
```rust
let product: i16;
product = x * y;
```
### Division
```rust
let quotent = 45.1 / 54.2;
let truncated = x / y; // results in 1 (always rounds down)
```
### Remainder
```rust
let remainder = x % y;
```
### Booleans
must be explicity typed to true or false
0 or 1 not allowed even with let var: bool
```rust
let m = false;
let n = true;
```
### Char
must use single quotes and not "" otherwise will be inferred as string literal
is stored as Unicode Scalar Value allowing for emoji, japanse char and other languages not supported by ASCII
takes 4 bytes in size or 32 bits
```rust
let o = 'a';
```
### Compound Types