RustBrock/Implementing OO Design Pattern.md
2025-04-07 14:35:07 -06:00

20 KiB

Implementing an Object-Oriented Design Pattern

The state pattern is an object-oriented design pattern.

The crux of the pattern is that we define a set of states a value can have internally.

The states are represented by a set of state objects and the value's behavior changes based on its state.

We are going to work through an example of a blog post struct that has aa filed to hold its state, this will be a state object form the set "draft", "review", or "published".

The sate objects share functionality. In Rust we use structs and traits rather than objects and inheritance.

Each state object is responsible for its own behavior and for governing when it should change into another state.

The value that holds a state object knows nothing about the different behavior of the states or when to transition between states.

The advantage of using this is that when the business requirements of the program change, we won't need to change the code of the value holding the state or the code that uses the value.

We will only need to update the code inside one of the state objects to change its rules or perhaps add more state objects.

We are going to implement the state pattern in a more tradition object-oriented way.

Next we will use an approach that is a bit more natural in Rust.

Lets start with incrementally implementing a blog post workflow using the state pattern.

The final functionality will look like this:

  1. A blog post starts as an empty draft
  2. When the draft is complete, a review of the post is requested
  3. When the post is approved, it will be published
  4. Only published blog posts return content to print, so unapproved posts can't be accidentally be published Any other changes attempted on a post should have no effect.

An example of this is if we try to approve a draft blog post before we have requested a review, the post should remain an unpublished draft.

In this example, it shows the workflow in code form.

This is an example usage of the API, we will implement in a library crate named blog.

This will not compile yet because we haven't implemented the blog crate.

use blog::Post;

fn main() {
    let mut post = Post::new();

    post.add_text("I ate a salad for lunch today");
    assert_eq!("", post.content());

    post.request_review();
    assert_eq!("", post.content());

    post.approve();
    assert_eq!("I ate a salad for lunch today", post.content());
}

We want to allow the user to create a new draft blog post with Post::new.

We also want to allow text to be added to be blog post.

If we try to get the post's content immediately, before approval, we shouldn't get any text because the post is still a draft.

We added assert_eq! for demonstration purposes.

An excellent unit test for this would be to assert that a draft post returns an empty string from the content method, but we are not going to write tests for this example.

Next, we want to enable a request for a review of the post and we want content to return an empty string while waiting for the review.

Then when the post receives approval, it should get published, meaning the text of the post will be returned when content is called.

Note that the only type we are interacting with from the crate s the Post type.

This type will use the state pattern and will hold a value that will be one of three state objects representing the various states a post can be in, draft, waiting for review or published.

Changing from one state change in response to the methods called by our library users on the Post instance.

They don't have to manage the state changes directly.

Users can't make a mistake with the states, like publishing a post before it is reviewed.

Defining Post and Creating a New Instance in the Draft State

First we need a public Post struct that holds some content.

so we will start with the definition of the struct and the associated public new function to create an instance of Post.

This is shown below.

We will also make a private State trait that will define the behavior that all state objects for a Post must have.

Post will hold a trait object of Box<dyn State> inside an Option<T> in a private field named state to hold the state object.

You will see why the Option<T> is necessary.

pub struct Post {
    state: Option<Box<dyn State>>,
    content: String,
}

impl Post {
    pub fn new() -> Post {
        Post {
            state: Some(Box::new(Draft {})),
            content: String::new(),
        }
    }
}

trait State {}

struct Draft {}

impl State for Draft {}

The State trait defines the behavior shared by different post states.

The state objects are Draft, PendingReview and Published, and they will all implement the State trait.

For now the trait doesn't have any methods.

We will start by defining just the Draft state because that is the state we want a post to start in.

When we create a new Post, we set its state field to a Some value that holds a Box.

This Box points to aa new instance of the Draft struct.

This ensures whenever we create a new instance of Post, it will start out as a draft.

Due to the state field of Post being private, there is no way to create a Psot in any other state.

In the Post::new function, we set the content field to a new empty String.

Storing the Text of the Post Content

Previously we saw that we wanted to be able to call a method named add_test and pass it a &str that is then added as the text content of the blog post.

We implemented this as a method, rather than exposing the content field as pub, so that later we can implement a method that will control how the content field's data is read.

The add_text method is fairly straightforward, so lets add the implementation below to the impl Post block.

impl Post {
    // --snip--
    pub fn add_text(&mut self, text: &str) {
        self.content.push_str(text);
    }
}

The add_text method takes a mutable reference to self.

Because we changed the Post instance that we are calling add_text on.

We then can call push_str on the String in content and pass the text argument to add to the saved content.

This behavior doesn't depend on the state the post is in, so it is not part of the state pattern.

The add_text method doesn't interact with the state field at all, but it is part of the behavior we want to support.

Ensuring the Content of a Draft Post Is Empty

Even after we called add_text and added some content to our post, we still want the content method to return an empty string slice because the post is still in the draft state.

For now we will implement the content method with the simplest thing that will fulfill this requirement.

Always returning an empty string slice.

We will change this late once we implement the ability to change a post's state so that it can be published.

Posts so far can only be in the draft state., so the post content should always be empty.

Here is a placeholder implementation:

impl Post {
    // --snip--
    pub fn content(&self) -> &str {
        ""
    }
}

Requesting a Review of the Post Changes Its State

Next we need to add functionality to request a review of a post, which should change its state from Draft to PendingReview

Here is the code that shows this

impl Post {
    // --snip--
    pub fn request_review(&mut self) {
        if let Some(s) = self.state.take() {
            self.state = Some(s.request_review())
        }
    }
}

trait State {
    fn request_review(self: Box<Self>) -> Box<dyn State>;
}

struct Draft {}

impl State for Draft {
    fn request_review(self: Box<Self>) -> Box<dyn State> {
        Box::new(PendingReview {})
    }
}

struct PendingReview {}

impl State for PendingReview {
    fn request_review(self: Box<Self>) -> Box<dyn State> {
        self
    }
}

Here request_review is a public method on the Post struct, this will take a mutable reference to self.

Then we call an internal request_review method on the current state of Post.

The second request_review method consumes the current state and returns a new state.

We add the request_review method to the State trait.

Now all types that implement the trait will now need to implement the request_review method.

Note, rather than having self, &self or &mut self as the first parameter of the method, we have self: Box<Self>.

This syntax means the method is only valid when called on a Box holding the type.

This syntax takes ownership of Box<Self>, invalidating the old state so the state value of the Post can transform into a new state.

In order to consume the old state, the request_review method needs to take ownership of the state value.

This is where the Option in the state filed of Post comes in.

We call the take method to take the Some value out of the state field and leave a None in its place, because Rust not allowing us to have unpopulated fields in structs.

This lets us move the state value out of Post rather than borrowing it.

Then we will set the post's state value to the result of this operation.

We need to set state to None temporarily rather than setting it directly with something like self.state = self.state.request_review(); to get ownership of the state value.

This ensures that Post can't use the old state value after we transformed it into a new state.

The request_review method on Draft returns a new boxed instance of a new PendingReview struct.

This represents the state when a post is waiting for a review.

The PendingReview struct also implements the request_review method but doesn't do any transformations.

It instead returns itself, because when we request a review on a post already in the PendingReview state, it should stay in the PendingReview state.

Now the advantages of the state pattern are staring to be seen: the request_review method on Post is the same no matter its state value.

Each state is responsible for its own rules.

We leave the content method on Post as is, returning an empty string slice.

We can now have a Post in the PendingReview state as well as in the Draft state, but we want the same behavior in the PendingReview state.

Adding approve to Change the Behavior of content

The approve method will be similar to the request_review method.

It will set state to the value that the current state says it should have when that state is approved.

Here is the new code

impl Post {
    // --snip--
    pub fn approve(&mut self) {
        if let Some(s) = self.state.take() {
            self.state = Some(s.approve())
        }
    }
}

trait State {
    fn request_review(self: Box<Self>) -> Box<dyn State>;
    fn approve(self: Box<Self>) -> Box<dyn State>;
}

struct Draft {}

impl State for Draft {
    // --snip--
    fn approve(self: Box<Self>) -> Box<dyn State> {
        self
    }
}

struct PendingReview {}

impl State for PendingReview {
    // --snip--
    fn approve(self: Box<Self>) -> Box<dyn State> {
        Box::new(Published {})
    }
}

struct Published {}

impl State for Published {
    fn request_review(self: Box<Self>) -> Box<dyn State> {
        self
    }

    fn approve(self: Box<Self>) -> Box<dyn State> {
        self
    }
}

Here we added the spprove method to the State trait and add a new struct that implements State, the Published state.

Similar to how request_review on PendingReview works, if we call the approve method on a Draft, it will have no effect because approve will return self.

When we call approve on PendingReview, it returns a new boxed instance of the Published struct.

The Published struct implements the State trait, and for both the request_review method and the approve method, it returns itself, because the post should stay in the Published state in those cases.

We now need a way to update the content method on Post.

We want the value returned from content to depend on the current state of Post, so we are going to have the Post delegate to cotnent method defined on its state.

Here is the code for this

impl Post {
    // --snip--
    pub fn content(&self) -> &str {
        self.state.as_ref().unwrap().content(self)
    }
    // --snip--
}

The goal is to keep all the rules inside the structs that implement State.

We call a content method on the value in state and pass the post instance (that is self) as an argument.

Then we return the value that is returned from using the content method on the state value.

As we call the as_ref method on the Option because we want a reference to the value inside the Option rather than ownership of the value.

Because state is an Option<Box<dyn State>>, when we call as_ref, an Option<&Box<dyn State>> is returned.

If we didn't call as_ref, we would get an error because we can't move state out of the borrowed &self of the function parameter.

Then we call the unwrap method, we know this will never panic.

We know the methods on Post ensure that state will always contain a Some value when those methods are done.

This is a case where we have more information than the compiler (previously discussed in Ch 9) when we know that a None value is never possible, even though the compiler isn't able to understand that.

Now at this point, when we call content on the &Box<dyn State>, deref coercion will take effect on the & and the Box so the content method will ultimately be called on the type that implements the State trait.

This means we need to add content to the State trait definition, and that is where we will put the logic for what content to return depending on which state we have.

Here is that addition

trait State {
    // --snip--
    fn content<'a>(&self, post: &'a Post) -> &'a str {
        ""
    }
}

// --snip--
struct Published {}

impl State for Published {
    // --snip--
    fn content<'a>(&self, post: &'a Post) -> &'a str {
        &post.content
    }
}

Here we added a default implementation for the content method that returns an empty string slice.

This means we don't need to implement cotent on the Draft and PendingReview structs.

The Published struct will override the content method and return the value in post.content.

Note that we need a lifetime annotation on this method.

Here we are taking a reference to a post as an argument and returning a reference to part of that post, so the lifetime of the returned reference is related to the lifetime of the post argument.

We have finally implemented the state pattern with the rules of the blog post workflow.

The logic related to the rules lives in the state objects rather than being scattered throughout Post.

Final Code:

pub struct Post {
    state: Option<Box<dyn State>>,
    content: String,
}

impl Post {
    pub fn new() -> Post {
        Post {
            state: Some(Box::new(Draft {})),
            content: String::new(),
        }
    }

    pub fn add_text(&mut self, text: &str) {
        self.content.push_str(text);
    }

    pub fn content(&self) -> &str {
        self.state.as_ref().unwrap().content(self)
    }

    pub fn request_review(&mut self) {
        if let Some(s) = self.state.take() {
            self.state = Some(s.request_review())
        }
    }

    pub fn approve(&mut self) {
        if let Some(s) = self.state.take() {
            self.state = Some(s.approve())
        }
    }
}

trait State {
    // --snip--
    fn request_review(self: Box<Self>) -> Box<dyn State>;
    fn approve(self: Box<Self>) -> Box<dyn State>;

    fn content<'a>(&self, post: &'a Post) -> &'a str {
        ""
    }
}

// --snip--

struct Draft {}

impl State for Draft {
    fn request_review(self: Box<Self>) -> Box<dyn State> {
        Box::new(PendingReview {})
    }

    fn approve(self: Box<Self>) -> Box<dyn State> {
        self
    }
}

struct PendingReview {}

impl State for PendingReview {
    fn request_review(self: Box<Self>) -> Box<dyn State> {
        self
    }

    fn approve(self: Box<Self>) -> Box<dyn State> {
        Box::new(Published {})
    }
}

struct Published {}

impl State for Published {
    // --snip--
    fn request_review(self: Box<Self>) -> Box<dyn State> {
        self
    }

    fn approve(self: Box<Self>) -> Box<dyn State> {
        self
    }

    fn content<'a>(&self, post: &'a Post) -> &'a str {
        &post.content
    }
}

Why Not An Enum?

You may wonder why we didn't use an enum with the different possible post states as variants.

This is a possible solution, you have to try it and compare the end results to see which is preferred.

One disadvantage of using an enum is every place that checks the value of the enum will need a match expression or similar to handle every possible variant.

This could get more repetitive than this trait object solution.

Trade-offs of the State Pattern

Here we have shown that Rust is capable of implementing the object-oriented state pattern to encapsulate the different kinds of behavior a post should have in each state.

The methods on Post know nothing about the various behaviors.

The way in which code is organized, we have to look only in one place to know the different ways a published post can behave: the implementation of the State trait on the Published struct.

If we were to create an alternative implementation that didn't use the state pattern, we might instead use match expression in the Post or even in the main code.

This would check for the state of the post and changes behavior ion those places.

That means we would have to look in several places to understand all the implications of a post being in the published state.

This would only increase the more states we added: each of those match expressions would need another arm.

With the state pattern, the Post methods and the places we use Post don't need match expressions and to add a new state.

We would only need to add a new struct and implement the trait methods on that one struct.

The implementation using the state pattern is easy to extend to add more functionality.

To highlight the simplicity of maintaining code that uses the state pattern, try a few of these suggestions:

  • Add a reject method that changes the post's state from PendingReview back to Draft.
  • Require two calls to approve before the state can be changed to Published.
  • Allow users to add text content only when a post is in the Draft state.
    • Hint: have the state object responsible for what might change about the content but not responsible for modifying the Post. One downside of the state pattern is that, because the states implement the transitions between states, some of the states are coupled to each other.

If we add another state between PendingReview and Published, such as Scheduled, we would have to change the code in PendingReview to transitioned to Scheduled instead.

It would be less work if PendingReview didn't need to change with the addition of a new state, but that would mean switching to another design pattern.

Another downside is that we have dupliced some logic.

In order to eliminate some of the duplication, we may try to make default implementations for the request_review and approve methods on the State trait that return self

However, this would not be dyn compatible.

This is because the trait doesn't know what the concrete self will be exactly.

We want to be able to use State as a trait object so we need its methods to be dyn compatible.

Other duplication includes the similar implementations of the request_review and approve methods on Post.

Both methods delegate to the implementation of the same method on the value in the state field of Option and set the new value of the state field to the result.

If we had a lot of methods on Post that followed this pattern, we may consider defining a macro to eliminate the repetition (This will be discussed in Ch20).

By implementing the state pattern exactly as it is defined for object-oriented languages, we are not taking full advantage of Rust's strengths as we could.

Now lets look at some changes to make the blog crate that can make invalid states and transitions into compile time errors.

Encoding States and Behavior as Types